Elden Ring Build Advisor
Unga Bunga
We rank weapons, armor, and talismans based on how well they vibe with your build and whether you're fighting gods or griefers (PvE or PvP).
⚔️ Weapon Scoring (A Beautiful, Biased Science)
- Base Damage: Because hitting things harder is almost always the solution.
- Scaling: We prefer weapons that grow up into strong, independent murder tools (A/B scaling before soft caps).
- Skill Utility: PvP needs flair and fast fingers; PvE loves a good AoE panic button.
- Accessibility: Early-game gems get bonus points. Late-game options need to be hot fire to justify the wait.
🛡 Armor Selection (Look Good, Get Smacked Less)
Armor is filtered based on your vibe: Poise, Weight, or Style. Also adjusts slightly for PvE vs PvP because yes, we *are* that thoughtful.
- Poise: For those who like face-tanking and denying enemy combos their dreams.
- Weight: Roll like a ninja, not a refrigerator.
- Style: Look, we get it. Sometimes fashion is the build.
🧿 Talisman Optimization (Buffs With Benefits)
- Talismans are selected to amplify your core traits. Think of them like highly specific friendship bracelets.
- We shift priorities for PvE (defensive snuggles) vs PvP (aggressive slaps).
🧠 Show Scoring Details (Nerd Mode – You've Been Warned)
Weapon Score Formula (PvE Example):
0.35 × Scaling % + 0.25 × Base Damage + 0.15 × Skill Rating + 0.15 × Synergy Bonus + 0.10 × Accessibility
It’s math. But cooler. Kind of.
Armor Weight Classes:
- Light: < 30 (Feathercore enjoyers)
- Medium: 30–49.9 (Balanced and boring, but it works)
- Heavy: ≥ 50 (You’re basically a walking boss fight)